About the author

Chapter 1 Procedural Modeling Beginning with Unity --Masatsu Nakamura / @mattatz

I try to hit all the balls that come in, such as installations, signage, the Web (front end / back end), and smartphone apps.

Chapter 2 Getting Started with ComputeShader-@XJINE

While living only with the momentum and atmosphere, I suddenly became an interactive artist / engineer, and it became very difficult. I manage to do it while studying with the help of the people around me.

Chapter 3 GPU Implementation of Group Simulation-Hiroaki Oishi / @irishoak

Interaction engineer. In the field of video expression such as installation, signage, stage production, music video, concert video, VJ, etc., we are producing content that makes use of real-time and procedural characteristics. I have been active several times in a unit called Aqueduct with sugi-cho and mattatz.

Chapter 4 Fluid Simulation by Grid Method-Yoshiaki Sakoda / @sakope

Former technical artist of a game development company. I like art, design and music, so I turned to interactive art. My hobbies are samplers, synths, musical instruments, records, and equipment. I started Twitter.

Chapter 5 Fluid Simulation by SPH Method --Koudai Takao / @ kodai100

Interactive artist / engineer and student. While studying snow physics simulation at university, he also works in engineering. Recently I'm having an affair with Touch Designer. Let's talk on twitter.

Chapter 6 Growing Grass with Geometry Shaders-@ a3geek

Interaction engineer, programmer of small fish gale, loose fluffy force, anything shop that makes anything. My favorite school classroom is the drawing room or the library.

Chapter 7 Introduction to the Marching Cubes Method Beginning with Atmosphere-@ kaiware007

An interactive artist / engineer who works in an atmosphere. I like interactive content more than three meals. I like potatoes and don't eat radish sprouts. I often post Gene videos on Twitter. I do VJ once in a while.

Chapter 8 3D Spatial Sampling with MCMC-@ komietty

Interactive engineer. I also do web production and graphic design work individually. Please contact twitter for production requests.

Chapter 9 MultiPlanePerspectiveProjection --Hidekazu Fukunaga / @fuqunaga

Former game developer, current interactive artist / engineer. When I tried to eat breakfast to be careful about my health, I lost about 2 kg for some reason.

Chapter 10 Introducing Projection Spray-Hironori Sugi / @sugi_cho

A person who makes interactive art in Unity. Freelance. hi@sugi.cc