About the author

Chapter 1 Real-Time GPU-Based Voxelizer-Madam Nakamura/@mattatz

A programmer who creates installations, signage, the Web (front-end / back-end), smartphone apps, etc. I am interested in video expression and design tool development.

Chapter 2 GPU-Based Trail-Fu Naga Hidekazu / @fuqunaga

Former game developer, programmer making interactive art. I like the design and development of moderately complicated mechanisms and libraries. Night Type.

Chapter 3 Application of Geometry Shader for Line Representation-@ kaiware007

An interactive artist / engineer who works in an atmosphere. I like interactive content more than three meals. I like potatoes and don't eat radish sprouts. I often post Gene videos on Twitter. I do VJ once in a while.

Chapter 4 Projection Spray-Hironori Sugi / @sugi_cho

A person who makes interactive art in Unity. Freelance. We look forward to your work => hi@sugi.cc

Chapter 5 Introduction to Procedural Noise-Hiroaki Oishi / @irishoak

Interaction engineer. In the field of video expression such as installation, signage, stage production, music video, concert video, VJ, etc., we are producing content that makes use of real-time and procedural characteristics. I have been active several times in a unit called Aqueduct with sugi-cho and mattatz.

Chapter 6 Curl Noise-Explanation of Noise Algorithm for Pseudo-Fluids-Yoshiaki Sakoda / @sakope

Former technical artist of a game development company. I like art, design and music, so I turned to interactive art. My hobbies are samplers, synths, musical instruments, records, and equipment. I started Twitter.

Chapter 7 Shape Matching --Application of Linear Algebra to CG-- Kodai Takao / @ kodai100

Former VFX production technical artist. Current interactive artist / engineer. I'm still a student.

Chapter 8 Space Filling-@a3geek

Interaction engineer. I am interested in visualization of simulations by CG, and I would like to make visualizations that shake people's emotions more, rather than visualizing them accurately. I like to make it, but I find it more fun to know more than that. My favorite school classroom is the drawing room or the library.

Chapter 9 Introduction to ImageEffect-@XJINE

Continuing from the previous introduction to ComputeShader, this time it was more loose and fluffy than Graphics Programming :-) I hope you can reach out to those who haven't been able to keep up with the advanced content written by others.

Chapter 10 ImageEffect Application (SSR)-@komietty

After working in physics and the web, he is an interactive engineer. New art school 3rd term. Interested in stage production.