About the author

Chapter 1 Baking Skinned Animation to Texture-Hironori Sugi / @sugi_cho

A person who makes interactive art in Unity. Freelance. We look forward to your work => hi@sugi.cc

Chapter 2 Gravitational N-Body Simulation / @ kodai100

A student freelance engineer who likes physics. I am addicted to the TA business of VFX production, interactive engineering, and VR related business. Please feel free to contact DM on Twitter!

Chapter 3 Screen Space Fluid Rendering --Hiroaki Oishi / @irishoak

Interaction engineer. In the field of video expression such as installation, signage, stage production, music video, concert video, VJ, etc., we are producing content that makes use of real-time and procedural characteristics. I have been active several times in a unit called Aqueduct with sugi-cho and mattatz.

Chapter 4 GPU-Based Cellular Growth Simulation-Janda Nakamura/@mattatz

A programmer who creates installations, signage, the Web (front-end / back-end), smartphone apps, etc. I am interested in video expression and design tool development.

Chapter 5 Reaction Diffusion-@ kaiware007

An interactive engineer who works in an atmosphere. I often post Gene videos on Twitter. I do VJ once in a while.

Chapter 6 Strange Attractor-Sada Yoshiaki / @sakope

Former technical artist of a game development company. I like art, design and music, so I turned to interactive art. My hobbies are samplers, synths, musical instruments, records, and equipment. I started Twitter.

Chapter 7 I implemented Portal in Unity --Hidekazu Fukunaga / @fuqunaga

Former game developer, programmer making interactive art. I like the design and development of moderately complicated mechanisms and libraries. Night Type.

Chapter 8 Easily Expressing Soft Deformations-@XJINE

It is inevitable to keep up with it, and I am living somehow while becoming tattered. Please also use "Unity Shader Programming" for getting started with shaders.