About the author

第1章 GPU-Based Space Colonization Algorithm

-Nakamura will reach / @mattatz

A programmer who creates installations, signage, the Web (front-end / back-end), smartphone apps, etc. I am interested in video expression and design tool development.

Chapter 2 Limit sets of Kleinian groups-Fu Yong Xiuhe / @fuqunaga

Former game developer, programmer making interactive art. I like the design and development of moderately complicated mechanisms and libraries. I've been sleeping well lately.

Chapter 3 GPU-Based Cloth Simulation --Hiroaki Oishi / @irishoak

Interaction engineer. In the field of video expression such as installation, signage, stage production, music video, concert video, VJ, etc., we are producing content that makes use of real-time and procedural characteristics. I have been active several times in a unit called Aqueduct with sugi-cho and mattatz.

Chapter 4 StarGlow-@XJINE

It is inevitable to keep up with it, and I am living somehow while becoming tattered. Please also use "Unity Shader Programming" for getting started with shaders.

Chapter 5 Triangulation by Ear Clipping-@ kaiware007

An interactive engineer who works in an atmosphere. I often post Gene videos on Twitter. I do VJ once in a while. Recently I'm interested in VR.

Chapter 6 Tessellation & Displacement-Yoshiaki Sada / @sakope

Former technical artist of a game development company. I like art, design and music, so I turned to interactive art. My hobbies are samplers, synths, musical instruments, records, and equipment. I started Twitter.

Chapter 7 Poisson Disk Sampling-@a3geek

Interaction engineer. I am interested in visualization of simulations by CG, and I would like to make visualizations that shake people's emotions more, rather than visualizing them accurately. I like to make it, but I find it more fun to know more than that. My favorite school classroom is the drawing room or the library.